Saturday, July 31st 2010, 4:54am UTC+2
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"Kampagnengeschichten / AAR's" sind ab sofort in einem Subforum unter "Total War - Serie / Allgemein" zusammengefasst...
Date of registration: Sep 24th 2004
Gender: male
Location: ベルリーン (伯林)
wcf.user.option.userOption43: GermanWitcher
Quoted
Original von Staublicht
Danke an alle, die bis hierher beigetragen haben!
Ich habe alles weitergeleitet und ich hoffe, dass alle diese Probleme bald ausgemerzt sind.
Zu den Leuten, bei denen das Spiel gar nicht startet, kann ich nur raten: Versucht euren PC auf den neuesten Stand zu bringen (Achtung: Nvidia Treiber Problem!) und aufzuraeumen und dann nochmal neu installieren.
Fuer alles, die interesssiert sind, es gibt jetzt eine ETW beta group, die Patches und Updates testen kann/darf, bevor sie veroeffentlicht werden:
http://shoguntotalwar.yuku.com/topic/525…Beta-Group.html
Quoted
Original von Staublicht
Ich fasse hier nochmal grob zusammen, was Kieran (unser PR Mann) im alten, englischen CA Forum geschrieben hat:
Wir werden regelmaessige Patches fuer Empire veroeffentlichen und zwar nach dem folgenden Schema:
fix - upgrade - fix - upgrade ... Ihr koennts euch denken.
Das naechste Upgrade wird hauptsaechlich folgendes beinhalten:
Besser ausbalancierte Einheiten und besseres AI Verhalten, sowie viele andere kleine Verbesserungen
Wir nehmen diese Aufgabe wirklich sehr ernst, wir werden weiter an Empire arbeiten und planen die Community auf lange Zeit bestmoeglich zu unterstuetzen.

- der Schwierigkeitsgrad wird also auch die Kosten für den einheiten-Unterhalt verändern/

Date of registration: Nov 12th 2007
Gender: male
Location: Schwandorf bei Regensburg
Quoted
Original von Elvis
Quoted
April 14th
Todays update will be some progress news on the next patch.
The Beta Test Group
As many of you will be aware a short while ago we asked for members of the community to apply to a beta group we were setting up in order to help test and provide feedback for future updates. We now have a good sized beta test group testing the latest version of the next patch. This is the third version of the patch they have tested, and soon they will testing the next version of it. They have been providing very good and detailed info for us, and patch progress is good.
The next patch is almost where we want it to be for release. After the next patch is released we will continue a cycle of bigger gameplay patches that will of course include more than just gameplay changes.
A short update today, but I know a lot of you are wondering about the next patch and I hope this gives you an idea where we currently are with it, and how the patching cycle will continue.
http://shoguntotalwar.yuku.com/topic/534…ily-Update.html
Date of registration: Feb 9th 2009
Gender: male
Location: Kroatien
wcf.user.option.userOption43: Tonci87
Quoted
April 16th
We've had an interesting week so far. I've just come away from a meeting on the multiplayer campaign beta and things are progressing well.
Naturally the patches remain our focus, but the multiplayer beta is also being worked on. Please don't be confused with the gameplay upgrade currently in beta testing, these are two different things and the multiplayer beta is set for a later release.
For those that are interested Sensei and I spent Easter weekend in France presenting to the excellent LAN event in Poitiers. There were about 1000+ French fans there, playing loads of different games, we made an appearence at the opening ceremony and gave an update on what we were doing with increased threading and i7 support for Empire in the near future.
It's too early to put dates or numbers on things at the moment but some of the early work is yielding impressive performance gains...
Thanks again to everyone for tuning in and reading these, hopefully they give some insight into our day to day work. Right now, patches and the gameplay upgrade are our biggest focus.
This post has been edited 3 times, last edit by "Tonci87" (Apr 17th 2009, 10:54pm)
Quoted
April 17th
Today we addressed several savegame issues, and also tweaked some of the unit balancing.
We've also corrected the bug whereby reinforcements entered the battlefield from the wrong direction.
There's ongoing work on the major gameplay upgrade which incorporates all of these updates and many, many more.
Apologies for the short update today, just wanted to give you a quick overview of major issues, back to the grindstone!
Kind regards,
Kieran
P.S: Just as a reminder, although there will be work going on over the weekend, there likely won't be another update until Monday.
Quoted
April 20th
Today we're putting the latest build of the gameplay upgrade patch through internal testing having gotten feedback from the beta group. The mod issue has been fixed, as have a raft of other bugs over the weekend.
We don't want to give a specific date for fear of getting hopes up unnecissarily but the gamplay upgrade patch is almost ready to go, so you should all receive it shortly.
Loading battles from a savegame have been fixed and we're doing another build now to see what there is left on the chcecklist for this upgrade.
As a note, please do remember that this is only our first planned upgrade, more will follow.
Thank you all for your continued support and patience.
Kind regards,
Kieran
Date of registration: Feb 9th 2009
Gender: male
Location: Kroatien
wcf.user.option.userOption43: Tonci87
Date of registration: Feb 9th 2009
Gender: male
Location: Kroatien
wcf.user.option.userOption43: Tonci87
This post has been edited 1 times, last edit by "Tonci87" (Apr 23rd 2009, 5:47pm)
Date of registration: Feb 9th 2009
Gender: male
Location: Kroatien
wcf.user.option.userOption43: Tonci87
This post has been edited 1 times, last edit by "Tonci87" (Apr 23rd 2009, 5:57pm)
Date of registration: Feb 9th 2009
Gender: male
Location: Kroatien
wcf.user.option.userOption43: Tonci87
This post has been edited 1 times, last edit by "Tonci87" (Apr 24th 2009, 8:11pm)
Date of registration: Nov 12th 2007
Gender: male
Location: Schwandorf bei Regensburg
Quoted
Original von Tonci87
Also das ist ja wohl die Höhe mir zu sagen das ich was falsch übersetzt hätte..
Ne mach nur WitzeWenn jemand fehler findet darf er sie ruhig bemängeln. Ich freu mich über feedback, und verbesser gerne mein Englisch
Quoted
Er möchte die Gelegenheit ergreifen um was über Marine Landungen zu sagen. Die technik hinter den marine Landungen ist sehr kompliziert, und sorgt immer noch für probleme. Der Patch wird solche Landungen möglich machen, jedoch werden sie selten sein. Die KI wird jetzt auf jeden fall in der lage sein sie zu planen und durchzuführen wenn nötig. Leider hatten sie keine zeit mehr die Häufigkeit zu optimieren.
Quoted
Seine Merkwürden zieht den Einspruch wegen Übersetzungsfehler zurück. Fux21 und somit auch tonic können durchaus Recht haben und würde auch Sinn machen. Letztlich egal, Probleme haben die bei CA trotzdem noch damit ....![]()
Quoted
Dear All,
Today's update is very short. We're finishing the testing of the patch at SEGA's in-house QA and verifying the weekends results with our beta group. Provided they are content we should be able to sign the patch off for general release and distribute it tommorrow evening (28/4/09) around 1900 GMT. Naturally if there are any unforseen problems this might move a little, but it's looking strong at the moment.
We're currently writing up the full changelist which we'll include with the patch, so you'll all be able to see the full extent of the problems addressed and features added/tweaked.
Today saw the regular SEGA/CA annual conference take place at which we discussed Empire's future and the future of the TW series in general.
I appreciate today's update isn't technical in nature, as hopefully, all this information will be released tomorrow evening.
Kind regards,
Kieran
Date of registration: Feb 9th 2009
Gender: male
Location: Kroatien
wcf.user.option.userOption43: Tonci87
This post has been edited 2 times, last edit by "Tonci87" (Apr 28th 2009, 10:28am)
This post has been edited 1 times, last edit by "Ranger82" (Apr 28th 2009, 7:20pm)
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